FIRST® Washington is bringing Team Booster Accounts into the technology age, finally! This service will be available this spring. The vision is to have all of this online so a team (one designated mentor per team) can check the team’s account balance online and request reimbursement electronically.
In the interim, teams who wish to fundraise for their team through FIRST® Washington, please create your personal fundraising page through our Give Lively site. https://secure.givelively.org/donate/washington-first-robotics/help-bring-stem-alive-for-a-washington-state-young-person
Please do not forget FIRST® Washington is the non-profit that is bringing this resource to you and delivers the program for your team! We encourage you to invite individuals and companies to donate to FIRST® Washington so that we can continue to grow FIRST® programs and reach more youth across Washington State.
Here is a guide to setting up and using Give Lively
To help you prepare for your upcoming season, please reference this budget. Every team’s budget is different, based upon your team’s goals for the year, so this is only a guide.
Role descriptions for FIRST® LEGO® League Challenge team coaches and mentors.
Instructions for building an FLL Challenge game table.
A guide for mentors to understand their roles and responsibilities.
Training resources for both youth and coaches to create diverse, inclusive and equitable team environments for the students.
This course focuses on learning how to program the new LEGO MINDSTORMS EV3 robot, and how to navigate the new EV3 software. The course also covers how to use robotics as an organizer to teach CS-STEM (Computer Science, Science, Technology, Engineering, and Mathematics) concepts.
The Robotics Academy develops tools for teachers that make it easier to implement robotics curriculum into today’s classrooms. Our curriculum is research-based, aligns with standards, and focuses on the development of 21st-century skill sets in students.
Is there anything cooler than seeing kids get excited about learning? These student inventors used their innovative problem-solving abilities to tackle real world issues, and – in the process – built skills that enhanced their performance in the classroom.